Keeping It Real: Part 2

In part 1 of this tutorial, you learned how to create the basic interface shape and add depth to the shape for greater realism. (If you missed out on part 1 and want to drive right into part 2, you can download the interim file here.)
In this installment, you’ll layer a convincingly realistic LCD on top of the shape, and finally, add buttons to the display. The end result should look like this:

It’s your own MP4 player!
Create the Liquid Crystal Display
18. Open the interface where we left off last week.
You should have a layer that is the shape of the screen. In this case, it’s layer 2 (Figure 18). If you don’t have it, use the magic wand tool to make a selection in the open area of the iface layer, create a new layer, and fill it with gray.


Figure 18

 
19. Let’s give it that LCD background look.
Go to Filter > Noise > Add Noise (Figure 19).


Figure 19

 
20. Now we need to give it a slight green tint. Go to
Filter > Adjust > Hue/Saturation (Cmd/Ctrl+U). Check Colorize and use the settings shown in Figure 20.


Figure 20

 
21. We want to add some of the display elements now.
Choose the custom shape tool (Figure 21), which is under the rectangle tool when you hold down your mouse button.


Figure 21

 
Choose the direct pixel option on the top toolbar. Click the shape and choose a triangle. If no triangle is available, click the arrow by the shape and the Library will open. Choose the arrow at the top right and choose all.
22. Create a new layer and add three arrows as shown in Figure 22.


Figure 22

 
23. Now we’re going to turn the right side of the screen into the music player’s balance meter (Figure 23).
Here is the easy way to generate all the tick marks: Create a single short dash using the line tool set to 1 pixel (under Custom Shape Tool). Hold down the Alt/Option key and drag out a copy of the dash. Repeat this until you have all the marks as shown in Figure 23. Don’t worry if it’s not perfect looking; we’ll fix that.


Figure 23

 
24. You should see that each tick mark is on its own layer. Link these layers and only these layers. (In Photoshop CS2, the link icon has moved to the bottom on the palette; however, you don’t need it to link. Just hold down the Cmd/Ctrl key and click on all the layers to select them.) The resulting linked layers should look like Figure 24.


Figure 24

 
25. Now use the Align/Distribute buttons (Figure 25) to align them perfectly. Choose the Distribute Vertically button. If you click the wrong button, simply Undo (Cmd+Z).


Figure 25

 
When you’re happy with the tickmarks, you can merge its layers by choosing Merge Linked from the Layers palette fly-out menu.
26. Add the rest of the text, such as the playlist, using the text tool (Figure 26).


Figure 26

 
27. Now it gets really exciting. We’re going to make our VU /Level meter. There are lots of ways to do it, but this is my method:
Make a selection around the area where the meter should go (Figure 27).


Figure 27

 
Create a new layer.
28. The next step comes from my book, 101 Different Things to Do with Scanlines. Kidding, there is no such book. But if you don’t know how to make scanlines, take this quick primer.
Fill the selection with some scan lines (Figure 28).


Figure 28

 
29. We want the scan lines to be only black. If your lines have black and white, select the Magic Wand, turn off its contiguous setting, select the white, and delete (Figure 29).


Figure 29

 
30. Make a selection with the marquee tool and delete vertical strips in the horizontal lines (Figure 30).


Figure 30

 
31. Make more selections with the rectangular marquee tool (Figure 31). Choose parts of the meter and hit delete. This isn’t very scientific, but it works!


Figure 31

 
32. Finally, you should have something that looks like Figure 32.


Figure 32

 
If you’re having trouble producing an image that looks like this, you can download the in-progress PSD.
Add Reflections and Buttons
33. Make a selection around the screen (Figure 33). The easiest way is to use the magic wand tool.


Figure 33

 
34. Create a new layer (Figure 34). This is where we’ll create the reflection.


Figure 34

 
35. Set the foreground color to white. Choose the gradient tool and choose the foreground to transparent linear option (Figure 35).


Figure 35

 
36. Drag the gradient from the top of the selection to about one-third of the way down (Figure 36).


Figure 36

 
37. Repeat for the bottom, except start from the bottom (Figure 37)


Figure 37

 
38. To give it more of a rounded look, press Ctrl/Cmd+T for the free transform tool (Figure 38).


Figure 38

 
Hold down the Shift+Alt/option keys and shrink the gradients slightly.
Press Enter.
39. Go to Filter > Blur > Gaussian Blur and set it to >2 pixels. In the Layers palette, drop the opacity down to 60%.
40. You should now have realistic-looking reflections on the interface that give the screen a feeling of depth (Figure 40).


Figure 40

 
41. Add some product text (Figure 41). What company wouldn’t brand their product?


Figure 41

 
42. Now we’re going to add the buttons.
Create a new layer. Using the Custom Shape tools, create some shapes to use as the labels on the buttons (Figure 42).


Figure 42

 
43. Select the chrome interface shape layer (Figure 43).


Figure 43

 
44. Make a selection in the shape of the button (Figure 44).


Figure 44

 
45. Press Ctrl/Cmd+J to duplicate the selection onto a new layer (Figure 45).


Figure 45

 
46. We have just copied a piece of the interface onto a new layer. By adding a bevel, we will make it look like a button.
Click the little “f” at the bottom of the Layers palette to open the Layer Styles dialog box (Figure 46).


Figure 46

 
Uncheck the Drop Shadow to turn it off. Choose Bevel and Emboss and change to Pillow Emboss. Click OK.
47. You should now have an indented looking button (Figure 47).


Figure 47

 
48. Repeat these steps for the forward and back buttons, only this time use a circular selection instead of a rectangular (Figure 48).


Figure 48

 
Don’t forget to choose the interface layer before pressing Ctrl/Cmd+J or nothing will happen.
49. The final MP4 player (have to be forward-thinking, you know) should look like Figure 49:


Figure 49

 
If you’re having trouble, download the completed PSD here.
 

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This article was last modified on January 3, 2023

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  1. You should use non-glare pixels for the screen of the interface. Too much reflection makes for difficult reading. Of course, at my age,my eyes make trying to read a difficult thing. Since I used to non-glare on small displays, your rendering actually looks less realistic to me.